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宜宾珙县5.6级地震我只是用电脑翻译了其中一部分有些地方翻译

2019-07-05 09:43:47 | 来源: 饮品

外国站取得《最后的故事》游戏内容的部分确定情报 绝对的基?激!?机!翻!_WiiU游戏_游戏资讯_玩家

导读:我只是用电脑翻译了其中一部分,有些地方翻译不标准。谢谢 只剩下两个星期,我们就可以玩到《最后的故事》这个游戏了。 《最后的故事》监督 坂口博信先生在自己的 Twitter收到了四面八方的玩家询问关于《最后的故事》 这个游戏的询问,或许无法逐一的回答各关键词:最后的故事》游戏内容的部分确定情报绝对的基?激!?机

我只是用电脑翻译了其中一部分,有些地方翻译不标准。谢谢

只剩下两个星期,我们就可以玩到《最后的故事》这个游戏了。

《最后的故事》监督 坂口博信先生在自己的 Twitter收到了四面八方的玩家询问关于《最后的故事》

这个游戏的询问,或许无法逐一的回答各位询问的问题,但是这位胡子先生倒是提供了

众多玩家所询问其中一部分问题的答案。

在进行指令选项时游戏是处于冻结状态而你可以在这时候输入魔法或是武技指令。

执行输入指令是以 按上 或是 下 这个简易输入法

而会有这个指令输入的原因是【马里奥俱乐部】里头的一位有着一双小手的小女孩所给于的。

这是以前在看视频时会发现,你可以破坏桥梁和柱子,而这些都是会自动修复。

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最后的故事兼容杜比,从设置菜单,你可以选择单声道、双声道和杜比。

艾尔扎能使用风魔法扩散魔法环的效果,魔法环残留在战场的魔法被投放的地点上。通过跳斩和垂直斩动作

(如当你从一堵墙上跳起),魔法环同样能被扩散,意味着不是以魔法为主的角色也能扩散它。

游戏有16个记忆槽,而且有一个“中断记忆”(外国人打错了罗马拼音,应为cyuudan)的特色。

这就像当你想停止玩和之后会回来,中断记忆是自动记录的,将会从之前的读取点开始。

持有武器和装备,到城市一间特别的商店就能加强它们。艾尔扎的弓枪

(我认为这是一个特别的武器和一直装备了的)能够以这种方式同样能被加强以增加基本伤害值。而且,

还会发现到除了艾尔扎的弓枪之外还有着各式各样的弓枪。艾尔扎本身的弓枪的箭是无限的,

但是其它弓枪的弹药并不是无限的。

当然,香蕉这个特殊子弹并不是无限的,这也是属于需要购买的物品。

万分感谢热心朋友infantasy翻译补充了这些部分。

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Wiimote的控制或经典手柄。 两者基本上是相同的,说到坂口先生自己的个人喜好嘛,

坂口先生回答说 他本人喜欢使用他自己的乐高Wiimote和双节棍啊(笑)

这游戏不使用Wiimote的扬声器。

坂口先生回答关于【最后的故事】HD化方面,这是许多人在坂口先生Twitter上的受到关注询问。

这是个在WII上的作品,WII本身的机能并无法支援HD的。

究其原因,坂口先生表示,其实是因为任天堂公司的【马里奥调试俱乐部】和Mistwalker

一起测试与监修这个游戏长达九个月,而在某种意义上,算是共同开发测试与监修游戏的人员。

这是那个欧美站链接

Sakaguchi Answer The Last Story Questions at Twitter

Save slots, Wiimote controls, and why is Last Story only on Wii?

■We'll be playing The Last Story in less than two weeks!

The Last Story director Hironobu Sakaguchi has been responding to your The Last Story questions via his Twitter. Well, not necessarily your questions, but lots of people were asking questions, and the Gooch was responding to them from his home base in Honolulu.

Here's a list of what the mustache man had to say:

The Last Story is Dolby Pro Logic II compatible. From the options menu, you can select mono, stereo and DPLII.

During command mode, where the game freezes so you can issue commands for stuff like skills and magic, you can switch the button for executing the command between up or down. This down key support was added because a girls with small hands in the Mario Club debugging unit suggested it.

It was previously revealed that you can destroy map objects like bridges and pillars. These are automatically repaired. Sakaguchi suggested that you think of these objects as attack gimmicks rather than background elements.

The game shows pointer lines indicating who the enemies are targeting. You can change the settings for these lines: off, shown only when Elza has executed his Gathering move (which turns all enemy targets on him), shown always, show pointers for both enemies and allies.

Elza can use his wind magic to spread the effects of Magic Circles, circles of magic power that are left on the battle field at the spot where magic has been cast. Magic Circles can also be spread through jump slash and vertical slash (like when you jump from a wall) moves, meaning non magic-based characters can spread it too. The question was in reference to other characters being able to use spread during online play.

The game has 16 save slots. It also has a chuudan save feature. This is like when you want to stop play and come back later (what do they call it in English?). The chuudan save is auto saved. It will start you back at the previous load point.

On the topic of Controls, Sakaguchi confirmed that the game does not have any Wiimote shake controls. When you connect the Classic controller, the game automatically switches control options accordingly. The camera can be controlled with the right stick. As with most games, you can flip the camera controls around.

Someone asked Sakaguchi which he prefers: Wiimote controls or Classic Controller. Both are basically the same and it will come down to personal preference, he replied. He personally likes to play with his Lego Wiimote and Nunchuck (laughs).

During multiplayer sessions, you can set your name using up to 8 alphabetic characters.

The game does not use the Wiimote speaker.

Sakaguchi recently made some Twitter comments about The Last Story on an HD system being impossible. Is this because it's on Wii or because it does something that would be impossible on an HD system? The reason, said Sakaguchi, is actually because of Nintendo and debugging company Mario Club, who worked with Mistwalker for nine months on the game and were, in a sense, like the development staff.

The Last Story lets you strengthen your weapons and equipment by taking them to a special shop in town. Elza's bow gun (I believe this is a special weapon and is always equipped) can also be strengthened to increase its basic damage parameter in this manner. Also, you'll find a variety of bow types for the bow gun.

Elza's arrows for his bow gun are infinite. Other bow gun ammo is not infinite, and starts off at 0. This includes the banana.


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